Scene management

 Good morning everyone. Today I was trying to fix a bug with the retry button, which reloads the scene instead of the level. This is because I implemented the levels with game objects. I will try to fix this problem with a prefab. However, destroying and re-instantiating with a prefab may affect the passed in parameters linked to buttons and other dependencies. So I discovered that I should split my levels into scenes to avoid this problem in the future.

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